The name Fìkh Nif Răh is derived from the Constructi language, as Fìkh Nif Răh was founded by Nrel Êyëkdsm, who was culturaly Constructi.
Climate
Fìkh Nif Răh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Fìkh Nif Răh receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Nif Răh covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4402 m (14442 ft) above sea level.
Overview
Fìkh Nif Răh was founded durring the late 9th century, by Nrel Êyëkdsm. The establishment of Fìkh Nif Răh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Nif Răh's construction back out of the project. Nrel Êyëkdsm pushed on reguardles, and Fìkh Nif Răh was finished, but starts off as a terible place to live.
Fìkh Nif Răh was built using the conventions of Constructi durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Fìkh Nif Răh is no diffrent. The town's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.
Fìkh Nif Răh is is constructed arround a semi-circular broad packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Unfortuantly, these timber-based walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Fìkh Nif Răh has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Fìkh Nif Răh ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Fìkh Nif Răh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Nif Răh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Nif Răh's parks.
Fìkh Nif Răh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Nif Răh.
Fìkh Nif Răh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fìkh Nif Răh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fìkh Nif Răh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Nif Răh's public wards, blessings, and other arcane systems.
Fìkh Nif Răh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Nif Răh's natural decorations nor waterways.
Fìkh Nif Răh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fìkh Nif Răh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fìkh Nif Răh's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
Due to the actions of local Kami, summer is skipped in Fìkh Nif Răh.
The Flea, Mammoth near Fìkh Nif Răh are known to be quite timid.
Fìkh Nif Răh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Chronomancy energies of tier 3 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 6049 m2
Cattle and Similar Creatures: 372
Poultry: 4470
Swine: 298
Sheep: 14
Goats: 2
Horses, Mounts, and Beasts of Burden: 149
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 11
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Potion Sellers: 2
Resellers: 5
Spice Merchants: 2
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 8
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 2
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 12
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 5
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
476 of Fìkh Nif Răh's population work within a Foundational Occupation.
26 work in Agriculture
104 work as Craftsmen
39 work as Merchants
78 work as Service Workers
50 work as General Laborers
17 work as Skilled Laborers
69 work as Civil Servants
46 work in Cottage Industries
23 work as Artists
24 work in Produce Industries
955 of Fìkh Nif Răh's population do not work in a formal occupation, but do contribute to the local economy. 59 (4%) are noncontributers.
Points of Interest
The roads leading into Fìkh Nif Răh possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
A vast influx of newcomers over the last (11497 % 6)+1 years has greatly spiked Fìkh Nif Răh's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a suit of brigandine armor of Elven High Magic, an a suit of brigandine armor imbued with great amounts of Elven High Magic energies was created near Fìkh Nif Răh by in time immemorial, reportedly some time during the late 2nd century.